Unity & C# Game Developer · Denmark

Oleg Sechovcov

Portrait of Oleg Sechovcov
about

Hey, I’m Oleg — a Unity and C# developer who enjoys turning game ideas into systems that actually work. I mainly focus on gameplay programming, multiplayer systems, and technical problem-solving, but I like being involved throughout the whole process, from the first rough prototype to the final build. I have shipped a commercial game on Steam and am currently studying Game Design at ITU Copenhagen.

5+ Years in Unity
BSc Game Development & Learning Technology
2026 Spilprisen Best Debut Nominee
the route

How I Got Here

2022–2023 — UngAalborg

Game Development Mentor

After three years as a participant at UngAalborg GameLab, I became a mentor. I ran weekly sessions for a group of five students, taught game development, and helped organize activities such as game jams. It was my first real experience guiding a team and explaining technical ideas clearly.

Teaching Event Hosting Team Leadership
Students working together at UngAalborg GameLab
January 2025 — Steam Release

Hell Dive

My first commercially released game

Hell Dive began as a small concept that I pitched to Teacup Games. I initially handled most areas of development apart from 3D modeling, and as the team grew, I moved into the role of lead programmer. Together, we took the game from an early prototype to a commercial Steam release.

Unity Lead Programming Steam Commercial Release
View Hell Dive on Steam →
Hell Dive cover art
February 2026 — Spilprisen

Best Debut Nomination

Hell Dive was nominated for Best Debut at Spilprisen 2026, Denmark’s national game awards. For me, the nomination was a meaningful recognition of the work that went into taking our first commercial project all the way to release.

Spilprisen 2026 · Best Debut Nominee
Spilprisen award ceremony
March 2026 — Freelance

Industrial Training Simulation

Solo client project

I turned a client’s functional requirements and early Canva mock-ups into a working training simulation for an industrial startup. I developed and delivered the MVP independently, and the finished simulation was later demonstrated to educational institutions interested in using it for teaching.

Unity Client Work Simulation Learning Technology Systems Programming
Industrial training simulation interface
May 2026 — SDU Takeover

Teaching Game Development

Through SDU Takeover, I taught game development and learning technology at upper-secondary schools across Denmark. The work made me better at presenting technical subjects, adapting to different groups, and turning complicated ideas into something approachable.

Teaching Communication Learning Technology
SDU Takeover teaching session
June 2026 — SDU, Odense

BSc in Game Development & Learning Technology

I already had practical experience making games, but my bachelor’s degree gave me a stronger theoretical and technical foundation. The program covered game design, programming, networking, databases, artificial intelligence, robotics, UX, virtual reality, and project management.

Game Programming Game Design Networking Databases Game AI UX/UI VR Robotics Project Management
University of Southern Denmark campus in Odense
Ongoing

Rum & Ruin

Unity · Mirror Networking

I am currently building a multiplayer pirate game from the ground up. My work includes synchronized movement, a free-roam camera, combat systems, and a trading economy connected to a spreadsheet-backed item database. The project gives me room to explore larger interconnected systems and multiplayer architecture.

Unity Mirror Networking Databases Gameplay Systems
Gameplay from Rum and Ruin
2026–Present — ITU Copenhagen

MSc in Game Design

I am currently studying Game Design at the IT University of Copenhagen. My goal is to build on my programming background and become better at designing the systems, interactions, and player experiences behind the code.

IT University of Copenhagen
toolkit

Skills

Tools & Technologies
Unity Mirror Networking Steamworks.NET Rider Visual Studio VS Code GitHub FMOD PostgreSQL MongoDB
Programming & Web
C# Python Java JavaScript HTML CSS SQL R
all projects

Project Archive

Testimonials

“Oleg brings real initiative, engagement, and strong teaching skills to every session. He’s reliable, flexible, and consistently positive — someone our team and the students he teaches genuinely enjoy working with.”

Anne Søndergaard

Anne Søndergaard Project Leader, SDU Takeover

View recommendation (PDF) ↗

“I’ve worked closely with Oleg on several projects, most recently Hell Dive. He’s talented, hardworking, and a fast idea-generator whose ideas genuinely push a project forward — with a keen eye for moving from rough prototyping into release-ready design. I’d recommend him to any studio.”

Thomas Bo

Thomas Bo Founder, Teacup Games

View recommendation (PDF) ↗

“We started with a few Canva mock-ups and a functional description. Three months later, we had a finished MVP. It was ready to be demonstrated and tested by our first customer.”

Kristoffer Dyrvig

Kristoffer Dyrvig CEO, DYSO

View recommendation (PDF) ↗

“Oleg is engaged, independent, and highly skilled — hardworking, quick to pick up new knowledge, and trusted enough that I’ve passed him freelance work I couldn’t take on myself. He’s also helped carry a game all the way to a Steam release.”

Christian Skriver

Christian Skriver Project Developer, UngAalborg GameLab

View recommendation (PDF) ↗