Full-stack Game Developer · Denmark

Oleg Sechovcov

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about

finve years in Unity have put me through every phase of the development pipeline — concept, design, systems, code, delivery. I like to stay adaptive as I work, always looking for a better solution even mid-build, and I'm not afraid to raise a discussion if it means the project comes out stronger. Almost forget, I am 23 years old!

5+Years in Unity
BScGame Dev & Learning Tech
2026Spilprisen Best Debut Nominee
the route

My self devolopement timeline

2022 — UngAalborg, Aalborg

Mentor in Game Development

After three years as a participant in the UngAalborg club, I got the opportunity to step up as a mentor, running weekly sessions for a team of five students, teaching classes, and organizing events like game jams.

TeachingEvent HostingManaging Teams
Jan/2025 — Steam release

Hell Dive

Shipped commercial title

Took a project from prototype to a live Steam release. Full-stack Unity work — gameplay systems, polish and design.

UnitySteamShipped
View Hell Dive on Steam →
Feb — Spilprisen 2026

Best Debut — Nominee

Recognized at Denmark's national games award for a debut effort.

Danish Spilprisen · Nominee
Mar/2026 — Freelance

Industrial Simulation

Client work

Built a simulation tool for an industrial client outside the game industry. The simulation will be used in Universities as a training tool.

SimulationClient WorkLearning TechnologyAdvanced SystemsOOP
May/2026 — SDU Takeover

Teaching at Gymnasiums

I had the honor of joining SDU Takeover, teaching game development and learning technology to gymnasiums across Denmark. The experience sharpened my teaching skills and shaped how I approach my current field.

Advanced TeachingResponsibility
June/2026 — SDU, Odense

BSc, Game Development & Learning Technology

I already had a strong practical foundation in game development, but wanted to strengthen it with a deeper theoretical understanding. My BSc broadened my expertise across game design, programming, networking, databases, robotics, and other areas of computer science.

UnityGame DesignGame ProgrammingNetworkingUX/UI Design RoboticsWebsiteGame AIVRProject Management
Ongoing

Rum & Ruin

Unity · Mirror Networking

Currently building a multiplayer pirate/sea game from the ground up: synced movement system, a free-roam camera system, a full trading economy driven by a live spreadsheet-backed item database, and much more to come

MirrorNetworkingDatabasesMMORPG
Ongoing

MSc, ITU Copenhagen

Starting my Master's in Game Design

replace with in-game capture
toolkit

Skills

Software
UnityRiderVisual StudioVS Code FMODGitHubPostgreSQLMongoDB
Languages
C#PythonJavaJavaScript HTMLCSSSQLR

Testimonials

"I've worked closely with Oleg on several projects, most recently Hell Dive. He's talented, hardworking, and a fast idea-generator whose ideas genuinely push a project forward — with a keen eye for moving from rough prototyping into release-ready design. I'd recommend him to any studio."

Thomas BoFounder of Teacup Games

"Oleg brings real initiative, engagement, and strong teaching skills to every session. He's reliable, flexible, and consistently positive. Someone our team and the sudents he teaches genuienly enjoy working with"

Anne SøndergaardProject Leader, SDU Takeover

View recommendation (PDF) ↗

"Oleg is engaged, independent, and highly skilled — hardworking, quick to pick up new knowledge, and trusted enough that I've passed him freelance work I couldn't take on myself. He's also helped carry a game all the way to a Steam release."

Christian SkriverUngAalborg GameLab Project developer

View recommendation (PDF) ↗